Jump curving:
Third person:
http://iwantbrains.com/videos/CurveThirdPerson.wmv
First person:
http://iwantbrains.com/videos/CurveFirstPerson.wmv
Many people know you can slow or even stop your jump mid-air by using the "s" key, but for those of use who have "surfed" in CS or TF2, we know that "a" and "d" are even more useful. Using your mouse look, and "a" and "d" you can curve your jump to an extent. Obviously this has great utility for correcting your aim mid air, but it also has some more technical uses involving wall jumping. First, I'll explain how to curve specifically. To curve left, gradually look to the left and hold "a" mid air, it's the opposite for right. If you are holding crouch, stop it! You're losing a lot of air control if you do, so stand up mid air to better your curving. Now for wall jumping, knowing the minimum wall jump degree "cone" helps here, as you can curve yourself into a wall you would have otherwise missed, and jump off of it. Curving also helps you attack from places survivors can't see. Now, curving leads to an even more advanced tech...
Strafe Jumping, A.K.A, Kai Jumping
This tech comes in two versions, diagonal, and vertical. I'll explain diagonal first, since it's the easier of the two. To attempt this, it would bee a good idea to have wall jumping, and curve jumping mastered first.
Diagonal:
Third person:
http://iwantbrains.com/videos/DiagonalThirdPerson.wmv
First person:
http://iwantbrains.com/videos/DiagonalFirstPerson.wmv
To do this, first you must find a relevant place to practice it. No Mercy 1, off of the spawn to the right there is a really tall building with some stairs on it, that's where I suggest to practice both of these. Once there, remind yourself of the jump degree cone, because it's going to be really important. Jump and curve into the wall you want to do this on at a 45 degree angle upward (diagonal is focusing on both horizontal and vertical distance). When you curve into the wall to jump, look 10 degrees away, and jump again, holding your strafe button to curve the entire time, curve *back* into the wall, and do it again. Doing this, you can jump up a single wall diagonally. You can, of course, adjust your angle for what is appropriate, but much under 30 and you start to lost altitude. This is best suited for long flat walls close to areas the survivors pass by, and can easily get 25's in places you can't usually jump from. For vertical distance without much space to work with, try vertical...
Vertical: Much more difficult than diagonal vertical requiers that you have the following mastered: Wall jumping, curve jumping, diagonal jumping, jump cone.
First person:
http://iwantbrains.com/videos/KaiJumpFirstPerson.wmv
Third person:
http://iwantbrains.com/videos/KaiJumpThirdPerson.wmv
To perform this, begin your jump just as you would for a diagonal, only instead of around a 45 degree angle up, you will need to use something much closer to 75/80. Do your first jump, but instead of holding your strafe key, and looking away from the wall again, turn all the way around towards the wall, going from your beginning strafe key, to "w", to the opposite strafe key.
The goal of this is to keep yourself sliding on the wall the entire time you're turning around, once turned around, proceed just you would with a diagonal jump with an angle of 75-80 still. If you can repeat this, congratulations, you've learned the hardest hunter tech I know of. This is useful for 25's in mostly unknown and unexpected places, much faster setups for jumps, awkward escape angles, and very high angled attacks.
*
100% vertical* method of vertical oriented hunter jumping.
Third person:
http://iwantbrains.com/videos/VerticalThirdPerson.wmv
First person:
http://iwantbrains.com/videos/VerticalFirstPerson.wmv
You can climb straight up any mostly flat surface, no matter how thin it is. To do this, simply put your back to the surface you want to climb, hold "s", jump straight up, and wall jump by looking 10 degrees down. While holding "s" you will continually go back to the wall. While this tech gains no horizontal distance, and gains it's vertical the same speed as the strafing method, it is much easier, and just as applicable in many scenarios.
^
credit: Foxdie^
NEW TECH!!
Bunny Pounce
This combines the oldschool "bunny hop" that most veteran steam gamers know and love, and applies it to the hunter game. As posted and discussed before, you can bunny hop from a pounce with the correct timing of the space bar. Using the momentum of a low angle pounce, you can launch yourself at a low angle, long range jump. The problem is, is that most of the time, it is just a *jump* and not a pounce (this will be discussed later). The best method of using this tech/mechanic is to do a single low angle pounce, hold the direction key you want to use to move (A, W, or D), hit space with the right timing, and land on your target. The most difficult part is the bunny hop timing, so don't get frustrated if you don't get it.
Bunny pouncing has been solved, for a quick explanation and tutorial, here's kraljevo8's thread on it:
http://forums.steampowered.com/forum...d.php?t=825136 Basically, in order to use this to pounce, you need to be looking at -1 degrees or lower on the pounce before the bunny hop. It's still a difficult tech to master, but will expand the hunter game.
still needs some testing
This is what I know, and I wanted to share this with the community in hopes of upping everyone's hunter game. If you have anything to add, questions, or corrections, please let me know. Hopefully soon there will be video tutorials to go with this, but until then, send me a PM to add me in steam to practice with me in-game.
If you want to watch all the tech videos in one stream, here's the master video list:
http://iwantbrains.com/
To practice on your own, use the following:
At the main menu with console enabled, drop console and type "Map l4d_vs", use the arrow keys to cycle through the vs maps until you find the one you want. Hit enter and you'll start your own server, when the game starts, drop console again and type these commands:
sv_cheats 1
director_stop
sb_stop 1
sb_all_bot_team 1
Along with those command, you'll want to know these commands:
z_spawn <class> (class is hunter, boomer, tank, smoker, and witch)
god
give health (use this to be able to pounce again as a hunter)
noclip
fire
jointeam 2 (join survivors)
jointeam 3 (for infected)
Good hunting, and as always, questions are welcomed.